Top Stuff of 2025 – Top 10 Videogames

So, well… that’s 2025. Woohoo? I think few would call it one of their favorite trips around the sun—and yet, if you’re reading this, you’re still here, and I say that counts for a lot. In the meantime, too, some pretty remarkable videogames debuted on our screens! In deciding which to play, and which I then loved, I’ll admit it: I’m no tastemaker. I like what I like, and that typically involves at least one explosion or zombie per hour. Per usual, then, some critical darlings didn’t grab my attention, so you won’t find Citizen Sleeper 2 or Despelote among the annual accolades. Also, sorry, Silksong was way too hard. Still, whether for intellectual engagement or just a madcap free-for-all, ten in particular this year went down as prospective classics!

When Wolfenstein ward MachineGames was tapped to produce a new Indiana Jones, it was the “yeah, makes sense” heard ‘round the world. But unlike that other series about an all-American hero popping paranormal fascists, The Great Circle prioritizes feeling like Indy over being yet another FPS, and it’s one of this generation’s most exciting AAA offerings for it. Intervening imitators like Uncharted haven’t rendered Indy obsolete; there’s bullets to spare, but you’ll more often be cracking whips and quips, donning disguises, wolfing down food, or consulting textbooks to up your odds of surviving the next spike trap. Between Harrison Ford’s era-appropriate likeness and celeb VA Troy Baker’s uncanny imitation, it’s as if Dr. Jones really did gain eternal life upon drinking from the Grail! For a guy whose boyhood was built on flicks like Raiders of the Lost Ark (here recalled as a tutorial)—and with a lot of unpunched Nazis rising in power—this globetrotting thrill ride was just what I needed to kick off 2025. Let’s hear it for one of Tony Todd’s final performances, too!

I grew up in a Nintendo household, which means my current CV includes a part-time position complaining about their new stuff. Imagine my pleasant surprise, then, when—after a mid Paper Mario crossover and a pair of remakes—the Mario & Luigi subseries pulled into port with a fresh bounty of fun. M&L has long been a bastion of weird humor and clever gameplay, and Brothership’s got both in abundance, alternating between captaining the vessel in question and traversing islands full of oddball obstacles. The opening may be slow, but as the ocean expands, the theme of connection—literal and figurative—permeates plot and art design alike, culminating in the eerie/epic climax I’ve come to love from Mario RPGs. For as long as it’s been in their joint moniker, the bond between these plucky plumbers has rarely been explored by their games. As a sibling myself, I was elated to see what makes these bros so super finally honored.

Circa Y2K, a certain template came to be associated with games that were, in the parlance of the period, “very Japanese”: garish, absurd, juvenile, and only occasionally profitable. In hindsight, how Westerners regarded these imports could be… dicey, but through said window of opportunity tumbled Katamari Damacy—and thank the King of All Cosmos for that! Once Upon a Katamari knows its strengths, and they’re the same as two decades ago: charmingly blocky visuals, an exuberant soundtrack, and the perpetual dark comedy of effectively becoming an apocalyptic dung beetle. A time-travel premise keeps environments more varied than ever, though, and a few quality-of-life improvements make navigation a breeze (comparatively; you’re still steering a sphere). From the opening notes to when credits literally roll, it’s a crazy yet cozy joy. What can I say—I had a ball!

It’s one thing to make a game beautiful, it’s another to make it entertaining to play, not just to watch. Many of my favorites (including some to follow) succeed at both, but few have that formula on lock like Giant Squid, whose unions of art director Matt Nava and composer Austin Wintory birth some of the most breathtaking play-centric experiences around. In 2025, they followed up ABZÛ and The Pathless with another game about a lithe loner speedily restoring life to a desolate realm… but this time, you can do sick tricks. “X-Games meets Journey” shouldn’t work; that it does is a testament to the creativity it takes to sculpt what could be just another pensive platformer into something unforgettable.

Skate Story - IGN

Is there an echo in here? Perhaps, but I think this artful, alliterative sports sim is even better than the last. Whereas Sword of the Sea tends to literally coast on its association with spiritual sisters, Skate Story embraces the spooky yet silly flavor for which Devolver Digital is known. Thrust into the Vans of a “demon made of glass and pain,” you just want to sate your hunger but must descend through an urban, bureaucratic Underworld to do so… trusty board in hand. Developer Sam Eng has crafted a katabasis as rebellious as its protagonist, where cutscenes bleed and glimmer into the letterbox, and poetry pours forth alongside ollies and kickflips. This is radical folklore, the “Haunted PS1” ethos applied to another now-nostalgic genre, infectious soundtrack/stunt-centric speedways and all. Take away my Millennial card if you wish, but I never got into Tony Hawk’s Pro Skater—now, I’m counting the minutes until I can grind those hellish curbs once more.

At any game trailers showcase, it’s tempting to say “take a shot every time you’re a guy with a sword,” but I’d hate to encourage binge drinking. Lots of trends have their hooks in mainstream gaming, not all of which welcome stories with different stars or settings. As such, South of Midnight—the rare Xbox semi-exclusive, as Microsoft shuffles off their console-war coil—was a unique delight: a story-driven action game about women of color with lore, looks, and music steeped in the Deep South. You’re still traversing otherworldly environs and slashing baddies to clear up supernatural gunk, sure—certain boxes were always going to be checked for a release this relatively high-profile. From its catfish companion to its compassionate conclusion, however, this remains a gorgeous tale of uncommon empathy and flair.

It was a dark joke for a while how little Konami seemed to value one of its flagship franchises, relegating a pillar of survival horror to skate decks and pachinko parlors. More recently, however, the publisher has thought twice, and after overseeing a laudable SH2 redo, 2025 was the year they pressed F to pay respects. Gone is the American Anytown of preceding entries, replaced with postwar rural Japan and a cast of schoolchildren, and yet—expanded combat and inventory aside—the series has returned to its roots as deeply as the bloody blooms polluting our heroine’s hometown. The mist, the mystery, the nightmarish knowledge that something is very wrong even as you must trudge forward: it’s all here, in service of a dive into the psyche of a teenage girl which makes the title stand out despite that lower case (there’s a reason this isn’t Silent Hill m). As ever, can’t promise I’ll do another run just to get a better ending, but this descent into madness left a deep mark on me all the same.

My thumb hurts. I started thinking that after only a few hours of Doom: The Dark Ages, which was only a few hours from its end (inevitable DLC pending). I still wanted more. This is not a thinking man’s game: at least on “Normal,” enemies telegraph attacks with intersection-sized light shows, and—unlike its predecessor’s resource-slim fracases—a pocket armory means the only thing you’ll see less than an empty magazine is a square inch unsplattered with guts. Ignore the metalhead storytelling if you please, then, but the animal excitement of charging into battle remains, this time across missions which range from medieval to Lovecraftian. Equipped with a buzzsaw shield that’s part Captain America, part Marcus Fenix, the Doomslayer has never been more aptly named, while dragon-riding segments infuse the wide-linear levels with welcome aerial variety. Also, this game contains the coolest image ever depicted, in any visual format: fist-fighting Cthulhu, in a mech, in Hell. God of War may no longer be with us, but in carrying on its gory yet gleeful irreverence, Doom reigns eternal.

Is Bloober Team in their redemption era? Unlike some critics, I never begrudged the studio for honoring their influences, but there’s no denying Bloober got big off the backs of any horror game that wasn’t nailed down. In Cronos, that template is Dead Space with a dash of Control, and yet the result is a trippy, traumatic downward spiral greater than the sum of its goopy parts. Cast as “The Traveler,” your armor may shine, but you’re no knight—what few survivors remain cower at your approach, and the world may not be worth saving. Fights are grueling, checkpoints scarce, but for hearkening back to Aughts shooters in aesthetics as much as tone, the difficulty’s only fitting. More than any satisfying headshot, the curiosity to find out what happened to this ruined alt-80’s Poland and why kept me stomping forth (hint: social distancing remains prudent). It’s alien yet human, grotesque yet enthralling, and rife with the moral quandaries that great sci-fi presents. And if you die, don’t worry… just try again. Such is our calling.

Once you’ve made a game about a canned fetus helping you throw pee grenades at interdimensional ghosts for Guillermo del Toro… how, exactly, do you follow up? For professional geek Hideo Kojima, the answer was—ironically—more of the same. Death Stranding 2 is, by some margin, the safest the rock-star dev’s ever played it: same doomsday DoorDashing, same rush of thumbs-uping holograms as you pop wheelies over rocky terrain, even another subplot about getting sucked into warfare against spooky skeletons and a mysterious man from your past. To say Death Stranding saved my life would only barely be exaggeration, so in truth, DS2 did leave me wanting more—and, in its newfound trigger-happiness, wanting less. Compared to peers, though, even average Kojima is still a top-fiver! The ethereal playlists, the lifelike graphics, Troy Baker (hello again!) chewing enough scenery to injure his jaw, the Yoji Shinkawa art design making it clear this dude really just wants another Metal Gear… it’s a lot, and not all of it works. If you’re out, I get it—but if you’re in, keep on keepin’ on.

In 2010, in ostensible lead-up to that year’s big Wii release, Nintendo announced a pending trademark for “it’s on like Donkey Kong.” Stay classy, guys. Still, the phrase didn’t accrue value out of nowhere—owing to his villainous origins (and existing history of legal action), DK was a uniquely violent mascot before Mario or even Wario started throwing hands. In that spirit, Donkey Kong Bananza sees DK barreling out of hiatus and through the planet itself without missing a (jungle) beat, for a whole new spin on the collectathon. Games have explored terrain deformation before, but how thoroughly Bananza commits to the bit(s) makes every level a literal sandbox of colorful chaos. Punching one’s way through a nod back to King Kong’s Hollow Earth would be a pleasure enough, but—petite Pauline in tow—there’s endearing banter, DJ interludes, and countless side objectives to keep the good vibes going. Joycons equipped, I dare you to spend five minutes in this great ape’s necktie and not walk away with sweaty palms, craving crunchy bananas. The console may have launched with Mario Kart World (meh), but in reminding us what exhilarating wonders The Big N can still muster when they apply themselves, this is the Switch 2’s killer app.

When you leave your twenties, so kids say, you’re washed—cooked, chopped, probably some other state that doubles as a baking verb. It can be good for a laugh, the occasional meme riffing on mortality’s unyielding march. But what if it was true? What if, once you hit 33, you died—not just died, but turned into flowers, becoming a memorial to your own grave never to be dug? Last year, that cap was 34; next year, it’ll be 32. Do you see a pattern?

That’s where Expedition 33 starts. Where it goes is both a showcase of and tribute to every act of creation that makes life worth living: fashion, painting, acting, writing, singing, dancing, and yes, playing games. Teeth cut at Ubisoft, the upstarts of Sandfall Interactive take the stylish turn-based combat of Persona 5 out of high school and into high fantasy, for an epic adventure across lands influenced by French culture yet teeming with engrossing characters and magic all their own. E33 is a spectacle without question, particle effects absolutely going off as you lob spells and frisson-inducing parries at monsters. More than any glossy cinematic, though—and even despite undeniable flaws (some odd HUD omissions, and get outta here with Gestral challenges)—it’s the little things that moved me most. A “we” before the standard “continue” on your post-battle summary. A buff, granted by an ailing boss, that makes you wonder whose side you should be on. The story of a party member’s scar, hidden behind fearless eyes and campfire conversation. A death, sudden and undeserved, with others to follow.

Live long enough, and you’ll face grief. Tragedy. Loss. In those moments, it’s tempting to want to shut down, to retreat into a special place where everything’s okay. As a child, that place was some of the first games I ever played, RPG classics like Dragon Quest and Chrono Trigger. To meet E33 at the titular age was coincidence on my part, but it still feels meaningful, like the medium that raised me coming back to teach new lessons. Heading into 2026, the biggest dream Clair Obscur (and, with luck, more entries under that banner) presents is a society where people care about future generations. But fantasies can educate us, inspire us to make the implausible inevitable. This world isn’t going to save itself—it’s up to us. But not just for us. For those who come after.

TOP GAMES OF 2024

And with that, 2024 comes to a close. Not a moment too soon, many may argue, and understandably so! Wherever you live, whatever you do for a living, it often felt like there wasn’t much to get excited about, to say nothing of 2025 creeping around the bend. But with that New Year comes an occasion for hindsight, and with rose-tinted glasses equipped, I found there was actually an abundance of great games which dropped over those 366 days. I didn’t have a chance to make my way through some folks’ favorite titles, like Metaphor: ReFantazio or FFVII Rebirth, but among those I did, a select set stood out as especially exciting, addictive, or otherwise unforgettable. These are…. my Top Ten Games of 2024.

If you were to program an interactive museum of everything broken about American pop culture—obscene production budgets, gambling disguised as loot boxes, stories whose moral starts at “might” and ends at “makes right”—it’d look like Call of Duty. Having long since mutated from mere shooter franchise to something like a jingoistic Fortnite, I conscientiously objected to the last couple CODs, if not for their ethics then just for what a hassle it is to dig any given story mode out from beneath layers of launcher menus and juvenile DLC promos. But then a certain subseries reemerged from the shadows—with an unprecedented same-day Game Pass drop, no less. I don’t do multiplayer or Zombies, but for however brief a time, the campaign for Call of Duty: Black Ops 6 was my guilty pleasure of the year. The lifelike graphics, the taut controls for a suite of combat options, the reckless delirium of positioning serious real-world events alongside tinfoil-hatted sci-fi, the globetrotting level design with setpieces to rival Naughty Dog… like it or not, this is what gaming looks and plays like when the resources of the U.S. military and Activision-Blizzard combine. I wouldn’t call it art, and it’s got nothing to say about politics that might interfere with selling Nicki Minaj costumes, but if you like action media, period, then you owe it to yourself to go dark and accept this mission.

On paper (a stained note lying in an abandoned diner, one must imagine), Silent Hill 2 2024 was going to be a disaster: a remake of one of the most acclaimed titles ever, published by the company that canned a new entry to focus on pachinko and developed by a studio known for tacky rip-offs? Purists indeed scoffed, dismissing the result as too conventional, too fixated on aggro gross-out moments in lieu of the source material’s subtler, more evocative torment. I sympathize with such critiques, and yet it’s been a while since I played a horror game which had me so glued to the red-drenched screen. Calling upon the camera and graphical overhauls by which Capcom modernized Resident Evil 2 through 4, Bloober Team breathe new afterlife into the misty burg while still retaining the pathos and surrealness which distinguished the 2001 original. Combat is responsive yet appropriately haphazard, riddles are tricky yet intelligible, and while I’ve never been all in on Akira Yamaoka’s rock-meets-ambient score, the music remains a nightmarish feast for the ears. There’s just enough familiar to revel in its retooling, and just enough new to keep you on your toes. In my restless dreams, I still see… well, usually me forgetting some nonexistent task at work, but the mystery and metaphorical monsters of that town remain ever-haunting.

I studied Japanese for a year in college, after which I had to stop when my GPA couldn’t withstand fumbling through a new language. In so doing, I reached a point where I could look at some words and, thanks to the symbolic nature of certain kanji, understand what they meant even if I couldn’t understand what they said. In a way, I feel the same about INDIKA: I think I know what this game is about, but I’ll be damned if I can explain what happens in it. The story of an Orthodox nun booted from her convent to journey across a wartime snowscape, INDIKA whorls walking sim, retro platformer, and horror-puzzler into an experience that’s brief, bizarre, and mature in the truest sense. Grotesque impossibilities, like a factory line of whale-sized fish or our heroine praying to literally fix the world while Satan bullies her, pass by with nonchalance between sober dialogues about faith and human frailty. With an openly irrelevant “points” system and Adult Swim-style asides like a little dancing guy emerging from someone’s mouth, INDIKA’s tone is as inconsistent as its gameplay… but for the few hours it took to complete, I was a believer in its sermons.

If there’s two genres I don’t care for, it’s deck-builders and roguelikes: I don’t like installing software only to pretend to move paper around, and I don’t like banging my head against a wall of randomized assets instead of traveling through a bespoke, immersive world. Consider me shocked, then—even after a whole casino’s worth of outlets heaped awards upon it—that this next entry captivated me so much, so fast, with just days left in the year. “Poker meets solitaire” may be the superficial pitch, but Balatro pulls so many tricks that a physical deck just couldn’t: in addition to your standard 52, there’s the multiplying effects of Tarot cards, Planet cards, Spectral cards, Vouchers, snazzy variants like foil and gold cards, and a whole DC Multiverse worth of Jokers, all in service of one goal: lay down the best hand possible, cash out, and then ante up. Add in a catchy main theme, nostalgic CRT-style visuals, and sound design that eggs you on like a slot machine for just one more run, and you’ve got a game that draws a line from millennia-old gambling to contemporary mobile titles, all without a single microtransaction. It may be more about serotonin than storytelling, but when the chips are down, I’m just straight flush with praise for this one.

The Metroidvania: Obtuse name notwithstanding, it’s among the most prolific of indie subgenres, where smaller studios can do a lot with a little by focusing on labyrinthine side-scrolling in lieu of photorealism. It takes pizzazz to stand out in the scene, then, but solo dev Billy Basso made a name for himself and YouTube goof Dunkey’s new publisher Bigmode this year with Animal Well. With vintage art design enlivened by dazzling lighting effects, and both literal and figurative hidden depths, Animal Well foregoes spectacle in favor of mystery and quiet revelation. Every room is either a captivating fork in the road or a chamber to be cleared by your growing arsenal of endearing tools, from a frisbee to a bouncy ball. As nods to classics like Startropics and Super Mario Bros. 2 acknowledge, Basso knows that color and wonder made the 2D era great, but unlike in the ‘90s, uniting with other players to crack every secret is far more feasible! Can’t say I’m keen to hop on a Discord to literally piece together certain Easter eggs, but the added appeal to community is just one more reason why Animal Well is, well, great.

Granted, The Legend of Link doesn’t have the same ring to it, but isn’t it weird how few games set in Hyrule let you play as the character whose name is on the cover? That was until 2024, when Nintendo—fresh off of taking six years to release a Breath of the Wild expansion pack—put out The Legend of Zelda: Echoes of Wisdom! Combining the toylike style of 2019’s Link’s Awakening remake with the anything-goes summoning powers of that last installment, Echoes of Wisdom places players in the shoes of the Princess herself, who must set out with a tiny sidekick to quell the supernatural blight which has ensnared the Hero of Time and much of her land along with him. Per usual, most people and places are remixes of somewhere else in The Timeline, but combining the layout of classic Zelda with modern open-world features like fast travel and mission markers makes this iteration of the kingdom a joy to venture through. The summons menu can be a hassle to navigate, but the sheer number of ways to tackle each puzzle is a marvel of design, and means every player will have a unique journey (me, I often relied on either a staircase of beds or projectile armadillo). I’ve got great expectations for Nintendo’s next full-3D Zelda, but in the meantime, offering this cozy, creative throwback entry was a wise decision.

The Plucky Squire is just plain cute. Many have dabbled in mashing up genres and graphical styles before, but developer All Possible Futures lived up to their name in this debut, where the stars of a children’s book leap off the page after they discover their fictional nature—and the evil wizard who seeks to exploit it. In some levels, you’ll be watching top-down, swapping physical words and flipping pages to proceed like a combination of Baba is You and the home video scene from Spaceballs. In others, our hero will emerge into full 3D, hopping over stray pencils and books to trounce the foes who’ve invaded the bedroom of his biggest fan. In-between it all are hilarious minigames like a Punch-Out-esque boxing match with a badger, a rhythmic duel with a metalhead troll, and a shoot-em-up segment played out around the circumference of a plastic mug. The art design is a cheery delight, the humor is self-aware without ever growing tiresome, and the game never stops adding new, clever ways to interact with your surroundings. With Devolver Digital to rep for them, here’s hoping APF are plucked from obscurity and can produce many more wholesome adventures to come!

Yes, it’s a new game—if AAA slop like Concord can hit shelves as a standalone title only to expire faster than a prepackaged salad, then dozens of hours of engrossing new world design, lore, and battles aren’t disqualified just because they’re behind a “you must git this gud to pass” gate in their predecessor. With that out of the way, Shadow of the Erdtree is FromSoftware’s greatest follow-up content ever, literally filling huge gaps in Elden Ring by transporting Tarnished to a realm hitherto obscured, where the seeds of conflict that’d doom the Lands Between were sewn. A new leveling system centered on scattered collectibles caused some diehards to fuss, but I never minded, because as with my Top Game of 2022 on which it expands, Shadow of the Erdtree isn’t just about dying twenty times to some mournful, mutated madman—it’s about exploration, improvisation, and jolly cooperation. A coastline glittering with neon-blue flowers, an abyss clotted with giant coffins shaped like ships, the Blair Witch-grade horror of stumbling upon an abandoned mansion in the woods… every area competes with every other area as one of the most memorable in not just this game but in any game. Even if I gave up on beating Promised Consort Radahn (though we’ll see about that nerfed version), I adored the dozens more hours I sunk into setting out, sword in hand, to see what treasure or terror awaited over the crest of that hill or at the bottom of that chasm. Now more than ever, Elden Ring is just one of the greatest pieces of fantasy media ever.

In the centuries since it was penned, Chinese novel Journey to the West has inspired innumerable epics, from Dragon Ball Z to at least one Andy Serkis side gig—even if Westerners themselves may not know it by name. Latest among these adaptions was Black Myth: Wukong, the long-brewing sophomore effort of developer Game Science, which transforms the tale into a gorgeous, high-energy Soulslike. As one does, you’ll be planning a path through gauntlets of foes and tweaking loadouts at the last rest stop after getting bodied by another relentless boss, but far from the measured, stoic brawls which define peers like Elden Ring, Wukong’s simian star yelps, swerves, and unleashes magical beatdowns with the stylish, rapid-fire brutality of Kratos or Dante. The outlandish bosses are massive in size and quantity, yet with so many alternate routes and equipment caches in even the most linear of levels, rare is a moment of boredom or despair. It’s a nice change of pace, too, from the bevy of medieval England or Feudal Japan-inspired action games for one steeped in another culture’s art and mythos… which you’ll then bash to bits with a flaming staff. As with Shadow of the Erdtree, I must confess I didn’t see credits, but no matter—Game Science has cracked the formula for a great cinematic action-RPG, and when the rumored sequel drops, I’m ready to go ape all over again.

Why are we here? Why are we even doing this? Not life in general, although I think we can all agree this year often raised the question. No, I mean gaming—what’s it all about? Escapism? Exploration? Strategy? The empathy afforded by embodying someone from another country, another species, another planet? Or is it just about… fun? Not the fleeting rush of spending funny money on a new emote or hat, nor the primal release of sending a bullet through a foreign-looking opponent, but the sustained, childlike joy of navigating an environment like the playgrounds of old: shiny, inviting, full of noise and obstacles but in a way that’s invigorating, never truly painful or discouraging. To that end, the PS5 stepped off its high horse of narrative-driven prestige in 2024, and by that metric, Astro Bot could be the most fun I’ve ever had with a game. Team Asobi taps into the console’s power like never before, honoring old-school platformers while also not letting a second pass without something to make the DualShock rumble, jingle, or veer in your hands. There’s always a cool trinket to uncover, always a grin-inducing gimmick to a given level that’ll make you eager to come back again—no trouble at all, given how fast everything loads and how beautiful everything looks. True, it’s also a parade of PlayStation IP that pats the brand on its back harder than a choking victim, but with as much as I’ve enjoyed Super Smash Bros. over the decades, I’d be a hypocrite to deduct points for self-congratulation. In fact, after experiencing so much awe and merriment in a single package, my bar for the next Mario game has been raised rocketship-high. It’s silly, thrilling, charming, challenging, and full of nods to us Millennials who’ve been gaming since the 1900s. When I turn on the TV and sit down on the couch, that’s what I’m here for. What about you?

My Top Stuff of 2022

Happy New Year, all! It’s time for my annual media lists, now in video form! Sticking with films and games this year – simple rundowns below, but check out my channel for more in-depth analyses, and be sure to like and subscribe if you want to see more!

10) Tinykin

9) Shadow Warrior 3

8) Tunic

7) Scorn

6) A Plague Tale: Requiem

5) Stray

4) Kirby and the Forgotten Land

3) Horizon: Forbidden West

2) God of War: Ragnarök

1) Elden Ring

10) Carter

9) V/H/S/99

8) Barbarian

7) Incantation

6) Avatar: The Way of Water

5) Top Gun: Maverick

4) The Northman

3) The Batman

2) Nope

1) Everything Everywhere All at Once

TOP STUFF OF 2018!

Nobody reads the intros to end-of-year lists, so let’s get right to it! No books this year because everything I physically read was stuff I bought two or three years ago and only now got around to — and I’m all about keeping things current.

MY TOP 5 MOVIES OF 2018

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5) The Night Comes for Us: With Iko Uwais and a cadre of colorful villains on deck, this spiritual sister to The Raid series — about a Triad heavy who incurs the wrath of his colleagues when he goes clean to save a girl — cements Indonesia as this generation’s epicenter for bloody, brutal, and overall badass martial arts action.

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4) Annihilation: Hot off the success of Ex Machina, director Alex Garland administers another injection of sci-fi shock and awe with this adaptation of the acclaimed novel. The film expands on the source material’s meandering ambiguity in favor of a more explicitly horrific journey through a mysterious place where change itself is a deadly foe, without losing any of the story’s Lovecraftian dread and thought-provoking moments. “The bear scene” is a waking nightmare in all the right ways, and the climatic confrontation channels Kubrick’s 2001 in the transcendent paranoia it invokes.

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3) Mission: Impossible – Fallout: It’s a longstanding joke that these missions can’t be too impossible if they manage to pull it off every time, but that very contradiction is a testament to the series’ ascension to the throne before which all other popcorn cinema kneels. With professional lunatic Tom Cruise at the helm, and a focus on practical stunt-work setpieces instead of the muddy CGI bonanzas which plague most blockbusters, this latest globetrotting adventure — while not the best yet (I’m still a bit sore over a few critical-looking scenes from the trailer not making the final cut) — proves the journey matters more than the destination.

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2) Hereditary: An artist tries to balance work and parenting after her mother’s death, but as disasters and desperation continue to mount around the house, all hell slowly and surely breaks loose. Eschewing traditional jump scares in favor of a bleak, mysterious mood may not suit fly-by-night horror fans, but get in the mood and stick with it, and you’ll behold a series of last-act revelations so twisted and bizarre that you’ll be twitching at tongue-clicks and peeking over your bedsheets (specifically, in the corner of the ceiling) for many nights to come.

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1) A Star is Born: Three remakes in, one would imagine this Old Hollywood tale would be played out, but with unprecedentedly vulnerable and grounded performances, Bradley Cooper and Lady Gaga breathe new life into the story of a world-weary celeb falling for a rising starlet — with heartrending, unforgettable music every step of the way. Not much more to say; it’s just a simple, timeless, and beautifully tragic love story.

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(Honorable Mentions) Ready Player One and Avengers – Infinity War: This Spring belonged to a pair of movies hinged upon jaw-dropping spectacle and “I understood that reference” elbow-nudging — and that’s a compliment. RPO’s is more of an E for Effort, admittedly, owing to its Death Star-sized plot holes and willfully contradictory message, but the result is nevertheless a fantastic collage of nerd fantasy that makes one proud to both be a gamer and have had an at least 80s-adjacent upbringing. Meanwhile, Thanos did the unthinkable and snapped the last Avengers adventure in two; though we all know they’re coming back, those final moments, where half of all the superheroes we’ve come to know and love over the last decade disintegrate in front of our eyes, are a landmark in the subgenre. I saw Spidey die in Iron Man’s arms, for Pete’s sake! (no pun intended)

 

MY TOP 4 TV SHOWS OF 2018 (didn’t get around to a fifth one)

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4) Westworld: “These violent delights have violent ends,” warned the closing hours of Season One, and yet it turns out a violent new beginning was just around the corner. Without a doubt, some serious glitches popped up in the programming this year — watching the Abramsian mysteries of the park unfold and following the hosts’ ascension from unquestioning robots to bonafide humans in search of freedom was vastly more engaging than the familiar revolution antics which take up the bulk of screen time here, and a few attempts at mimicking that mindblowing twist with the Man in Black fall flat. And there’s not nearly enough Shogun World! (and, uh, Jungle World?) But at the end of the day, the environments are still gorgeous, the effects work still stunning, and the commitment to cerebral, character-driven sci-fi still a cause to be championed. Here’s hoping season three both gets back on track and keeps up the good work.

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3) The X-Files: The X-Files’ revival in 2016 had a lot to prove, and it mostly went about that by having Mulder and Scully shoehorn references to Google and Edward Snowden into a script already straining to explain why two graying former enemies of the state would be welcomed back to the FBI with open arms. But once you get past the mother of all cop-outs in the opening minutes, Season 11 settles back into the classic groove of “monster of the week” assignments interwoven with high-stakes conspiracy capers. Aside from a bafflingly technophobic midway ep (which I’ve been meaning to do a video analysis of), this new batch of cases left me eager for plenty more.

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2) Channel Zero – The Dream Door: Imaginary friends come to life. Eerie doors. Old secrets returning to haunt our protagonists. There’s nothing in this fourth season of CZ that its predecessors (or, indeed, countless horror media) haven’t already shown us before, but the way it presents those tropes with lingering, uncannily grounded cinematography and a propulsive (albeit aesthetically questionable) synth score creates a memorably disturbing chapter of the creepypasta-cooking anthology series.

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1) The Haunting of Hill House: Can grounded family drama and blood-curdling horror coexist? That’s the question both this Netflix miniseries and the protagonists themselves ask, as adult siblings reunited with their estranged father in the wake of a tragedy must grapple with their inner demons — and some outer ones. Director Mike Flanagan channels the dual-timelines conceit of his sleeper hit Oculus into another exploration of the fear inherent in confronting traumatic childhood memories, and even though it’s a square-peg/round-hole presentation at times (it really shouldn’t take this long for someone to just come out and say what actually happened when they were kids), the result is still a binge-worthy horror-mystery where the haunted house is as much a character as the dysfunctional people — alive and dead — wandering its halls. Not only that, but it’s the rare piece of ghost-focused media where whether the spooks exist or are just metaphors isn’t a binary interpretation. These spirits are real, but so is the all-too-human pain they represent and carry on.

 

MY TOP 5 ALBUMS OF 2018

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5) Neon Future III, Steve Aoki: After two concept albums and countless intermittent collaborations (including a well-intentioned but heinous remix of “Welcome to the Black Parade”), Steve Aoki gamely maintains his DJ cred in an era when the genre’s mainstream fame is fading with this hat trick of straight-up bangers steeped in solid features (blink-182!) and science-tastic interludes.

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4) ye, Kanye West: Yeezy garnered some not-unjustified scorn across 2018 for his scattershot, contrarian political ramblings, but from the unhinged confessions of “Yikes” to the hypnotic yet tormented outro to “Ghost Town,” this succinct LP is ironically his most focused in years — even if that focus is, as always, on Kanye.

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3) M A N I A, Fall Out Boy: I was prepared to call this album one of the worst of the year when I first heard it, but chalk that reaction up to bad marketing and outdated expectations. The trap-EDM trash fire of a promo “Young and Menace” is wisely relegated to a penultimate slot on the tracklist, and while my inner emo will always miss the verbose, self-loathing ramblings of vintage FOB, what remains are some of the most badass, head-bopping pop tunes in the scene today. You may not believe Patrick Stump anymore when he declares “I’ll stop wearing black when they make a darker color,” but that won’t keep you from singing along.

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2) The Unheavenly Creatures, Coheed & Cambria: For most of their career, C&C’s musical sci-fi epic “The Amory Wars” has been a chore for me to enjoy, much less understand — “Welcome Home” aside, most of their output is heavy on obtuse worldbuilding and light on memorable riffs. But with this debut to a promised pentalogy, the boys have struck pop-prog gold. While a number of tracks still drag, the highs are higher than ever — the title track soars like its titular dark angels, the pleading chorus of “Toys” is an earworm against all odds, and only a dead man could avoid na-na-na’ing along to “Up in Flames.”

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1) A Star is Born (Soundtrack): Was there any doubt? Combining rock, folk-country, pop, and show-stopping piano ballads with vocal interludes delivers a roundabout audio version of the film which invites repeated listening for any mood. “Shallow” deserves every bit of praise its crescendoing urgency has already received from countless others, and “I’ll Never Love Again” wraps a simple ode in a stunning, shimmering farewell that brought me dangerously close to manly tears.

 

MY TOP 5 SINGLES OF 2018

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5) “KILLSHOT,” Eminem: Em got off to a shaky start this year in the wake of the profoundly mediocre “Revival,” and an abrupt follow-up in “Kamikaze” — while proficiently a return to form — still felt more like a collection of insecure grievances than a confident release (and the contractually obligated turd-on-top “Venom” didn’t help). But when Machine Gun Kelly had the audacity to call him out, Shady responded with a blistering dis track that delivers a public lesson in respecting your elders. Now if only he’d spit that kind of fire on a consistent basis!

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4) “We Appreciate Power,” Grimes feat. HANA: No doubt influenced by the time with Elon Musk on her hip, the pop charts’ resident goth girl delivers a dark, dominant, and undeniably catchy siren song on behalf of our inevitable robot overlords. What will it take to make you capitulate?

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3) “Slow Dancing in the Dark,” Joji: Plenty have scoffed at George Miller’s transition from grotesque YouTube clown to glitched-out R&B crooner, but as an always-aspiring renaissance man myself, I say more power to him. While his debut LP this year was a bit too weak overall to make my list, this plaintive, dreamy early track establishes that the “Joji” name could have serious staying power.

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2) “Never Sure,” Mayday Parade: Melodrama and fragile young love have been the name of the game for this Tallahassee quintet going on twelve years, and while the band bucks convention by dialing back their operatic side, the juxtaposition of clichéd and achingly real sentiments (“I know how much that it makes you cringe / to think about you and I as friends / together forever until the end”) — held together by a humble yet powerful chorus — get their latest record “Sunnyland” off to an unforgettable start.

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1) “Choke,” I DON’T KNOW HOW BUT THEY FOUND ME: “IDK” lifts its name proper from a Back to the Future quote, but a more apt geek reference for this breakout single would be “Aliens” — the merrily acid-tongued delivery of lines like “if I could burn this town, I wouldn’t hesitate to smile while you suffocate and die” puts Xenomorph spit to shame, and recalls vintage Panic at the Disco in all the right ways.

 

MY TOP 5 VIDEOGAMES OF 2018

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5) Tetris Effect: Tetris is, by at least one metric, the most popular videogame of all time — but for better or worse, only so much could be done to modernize it (no, Tetrisphere doesn’t count). That was, until this year, when the revelatory decision was made to draw inspiration from the trippy rhythm-based puzzlers that’d seemingly lapped Tetris in relevance. Combined with virtual reality functionality and side modes that upend the very convention of four-sectioned tetriminoes (heresy!), you’ve got a basic but peerlessly addictive game that more than justifies its invocation of the titular psychological compulsion.

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4) Super Smash Bros. Ultimate: Since the original Super Smash Bros. almost twenty years ago, each entry has distinguished itself in some way: Melee unwittingly set the standard for the self-fashioned genre of “party fighter,” Brawl doubled down on fanservice with an ambitious story mode, and Smash 4… well, you could play it on two different systems? Iunno, that one was kinda just okay. But Ultimate aims right out of the gates to be the definitive Smash Bros. experience: Everyone really is here — over 70 fighters, with more on the way — and even novice players are bound to notice tweaks both large and small that refine the combat to a unprecedented T. Only the focus on a trading cards-y “Spirit” system in lieu of classic modes like Home Run Contest and Break the Targets hampers the game’s potential GOAT status. Overall, though, it’s a well-oiled machine of cartoonish clobbering effectively two decades in the making — and plenty worth the wait.

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3) A Way Out: In an age of online-only multiplayer, one could rightly wonder whether the split screen is dead. Fortunately, from the makers of indie sleeper hit Brothers: A Tale of Two Sons comes a short but sweet title that not only allows two players to share the same TV but requires it. You and a friend assume the role of freshly imprisoned felons seeking to fly the coop co-op, but what starts as a Shawshank-esque jailbreak turns into a wild adventure full of shocking developments and clever puzzles that require timing and teamwork in equal measure. You’ll either love or hate your compatriot by the end, but you won’t be able to deny the experience is one for the ages.

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2) Marvel’s Spider-Man: With great power comes… well, you know. But Marvel and developer Insomniac were as responsible as could be in crafting this outstanding superhero adventure, and while its combat cribs shamelessly from the Arkham series, the result is an action-packed open-world brawler that makes you feel like the Webbed Wonder as never before. In a virtual Manhattan stuffed with gadgets, side missions, Easter eggs, and more, there’s never a dull moment, and the rejiggering of famous friends’ and foes’ roles ensures even dedicated fans won’t quite know what to expect (even if you’ll be checking your watch for when Dr. Octavius has a certain workplace accident).

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1) God of War: Like Uncharted 4 before it, this soft reboot of the deicidal hack-n-slash series accomplishes the seemingly impossible in transforming its focus from mindless adventure fantasy to an earnest, deeply emotional journey. But this is no touchy-feely walking sim — mountains split and monsters bleed with equal intensity to its predecessors, and with a groundbreaking “single-take” camera style, Kratos’s fights and feats feel more raw than ever. If it weren’t for some samey enemy variety and “expanded universe”-style plot threads left frustratingly strewn across the story, this game would be practically perfect — with how well it deservedly sold, the sequel will hopefully pick up the slack ASAP.

Now y’all go out there and check this stuff out if you haven’t already, but be sure to set aside some time to create your own art, too! And have a Happy 2019.

2016: A Year in Stuff

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Forget 2017, already–let’s party like it’s 1986!

It has been, by all accounts, a year of unmitigated death and depravity. If it weren’t for finally getting out of college and having super-awesome friends and family who’ve been with me for some amazing moments, 2016 would’ve been a total loss. Still, as an unrepentant pop culture geek, I feel a duty to briefly roll up my sleeves and dig deep for a silver lining in the media ephemera of the last 365 days. Onto the TOP STUFF LIST!
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–Best TV–
(1) Stranger Things: A fantastic homage to the idealized 80s in all its rad glory, this at once nailbiting and heartwarming supernatural tale can’t hit season two soon enough.
(2) Black Mirror (Season 3): Chillingly plausible story hooks and a diverse cast of characters made the return of this peerless techno-satire essential viewing.
(3) Westworld: Obtuse yet epic, it managed the impossible task of having me enjoy cowboy shootouts one second and ponder the depths of consciousness and free will the next.
(4) Channel Zero: Its reimagining of one of the most famous creepypastas in “Candle Cove” struggled with pacing and direction at times, but was still a cracking good start to anthology horror for a new generation.
(5) The X-Files: An “E” for effort, admittedly (it was never going to be *fantastic* after over a decade), but Mulder & Scully’s chemistry still shines, the paranoia still pops, and the middle ep is a series classic.
–Best Movies–
(1) 10 Cloverfield Lane: Mixing a claustrophobic setting with big-name actors, this slow-burn scifi flick provided more thrills on $15 million than most studios do with five times that budget.
(2) Hardcore Henry: The dictionary definition of an R-rating, this Russian rampage through knifings, shootouts, decapitations, and motorcycle chases is first-person adrenaline in a Blu-Ray.
(3) Arrival: Adapted from a story by the underrated Ted Chiang, Dennis Villeneuve’s taut, moody stylings lent a mindbending yet emotional air to an alien invasion.
(4) Captain America – Civil War: It’s more like Avengers 2.5, but who cares? Seeing all these insane characters duke it out on-screen after almost a decade of buildup is as close to a rollercoaster as theater gets.
(5) The VVitch – A New-England Folktale: Despite a Sundance screening in ’15, this humble horror movie really made waves with a wider release this February–and for good reason. With a painstaking attention to period dress and dialogue, it depicts the ultimate nightmare of 17th-century Puritans with spectacular subtlety and unrelenting dread.
–Best Games–
(1) Uncharted 4 – A Thief’s End: The adventure game, perfected. While it may lack the instantly iconic setpieces of its predecessors, this end to Nathan Drake’s saga packs a gripping plot, heart-pounding action sequences, and some of the best graphics I’ve ever seen into one disc.
(2) DOOM: Third time’s the charm with the latest reboot of the granddaddy of gory FPSes. The place: a demon-infested Mars. The mission: If it moves, kill it. On a busy schedule, that’s a goal I can get behind.
(3) INSIDE: The long-awaited sophomore release from dark Danish devs Playdead, INSIDE follows the eerie mystery of its predecessor LIMBO with a world of mind-control, parasites, and scientists dead-set on discovering… something.
(4) Layers of Fear: Naysayers call it a bunch of cheap jump scares designed for PewDiePie and his ilk–but for me, this was possibly the most terrifying game I’ve ever played. Like Jacob’s Ladder meets The Haunted Mansion, time, space, and object permanence mean nothing as you journey through the home of an insane painter desperate to finish his greatest work… even if it kills him.
(5) Pokemon Go: Need I say more? Sure, the hype only lasted a few weeks, but for that glorious midsummer time, 90s nostalgia and cutting edge AR tech joined forces to turn a good chunk of the urban populace into the pocket-monster hunters we always wanted to be. Just do not trespass while playing.
(Honorable Mentions): Hyper Light Drifter and The Last Guardian: I haven’t finished these yet, but the former is a gorgeous love-letter to SNES-era labyrinthine fantasy action games, and the latter is a legendarily delayed tale of a boy and his enormous killer furry pet (but really, it’s finally out!!).
–Best Albums–
(1) David Bowie, Blackstar: Perhaps it’s the freshness of the wound from his premature passing talking, but the choice was obvious. Prophetically or deliberately, Bowie portrays a stirring vulnerability across these seven jazz-tinged tracks like never before.
(2) Dance with the Dead, The Shape: It takes a lot to stand out among 80s-electronica throwback acts these days–anybody with a synthesizer and neon on their cover can ape John Carpenter. How does DwtD earn its stripes? By bringing dance-floor-ready beats and goosebump-inducing chants and guitar solos into the mix.
(3) Radiohead, A Moon-Shaped Pool: Cool, creeping, and cerebral as ever, Thom Yorke and company reassert their the radio-unfriendly art rock cred with monochrome majesty.
(4) Yeasayer, Amen and Goodbye: From mandolins to child choirs to funky beats, you never know what you’ll get with Yeasayer, but it’s sure to get stuck in your head. Underrated!
(5) Panic! at the Disco, Death of a Bachelor: Frontman Brendon Urie never met an abrupt genre change he didn’t like, but this mashup of glam-rock and swing is still unmistakably P!atD: Raucous, cocky, and Hot-Topical.
–Best Other Songs–
(1) “Light Tunnels,” Macklemore & Ryan Lewis feat. Mike Slap: Selling genuine awe and being starstruck is hard when you’ve already topped the Billboard charts, but somehow Macklemore manages it on this breathless opening track.
(2) “Famous,” Kanye West feat. Rihanna and Swizz Beatz: I just wanted you to know.
(3) “Tiimmy Turner,” Desiigner: Straight, unintelligible fire.
(4) “Campaign Speech,” Eminem: Shady goes a capella–but anything but apolitical–and doesn’t let off the gas for eight minutes. If this is any indication of what his next album will be like, both Marshall Mathers LPs have some serious competition coming down the pipe
(5) “Exist,” Avenged Sevenfold: What else can you ask for in a prog-metal song but a Neil deGrasse Tyson cameo outro?
(6) “Starboy,” The Weeknd feat. Daft Punk: The inimitable hairdo may be gone, but electro-R&B’s golden boy goes for the triple and then some with this infectious title track.
–Best Books–
Embarrassingly, I can only recall one book published in 2016 that I read for pleasure this year: Atlas Obscura. But for anybody into world travel, pick up a (hefty) copy and start marking your maps for the most bizarre and/or fascinating sights the seven continents have to offer!
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And that’s about it! Best wishes for a bright(er) 2017. We can have no illusions of it being sunshine and roses, but neither should we resign ourselves to things just getting progressively worse. Every era has its own phase where folks think “it’s all downhill from here,” but self-fulfilling prophecies are the hardest ones to heed. Make the changes you want to see in the world in your own life, and let that conscience motivate you. Let it drive you pursue your goals, whether you want them taken care later today or in ten years.
And remember: this world can still make sense, if you don’t force it to.